Path of Exile 2’s 0.4.0 campaign feels almost like a different game now, and if you are jumping in on launch day to try the new Druid or just smash the Fate of the Vaal league, you really do not want to get stuck in the story zones when everyone else is racing ahead with piles of PoE 2 Items behind them. The main thing that quietly kills your pace is the experience penalty for being under‑levelled. Once you drop more than four levels below a zone before level 40, the experience you get just falls off, and it feels awful. It is usually faster to hop back one act, clear a quick loop of areas that are closer to your level, ding once or twice, then move on. Keep glancing at the waypoint map and your level; when they line up, the campaign actually flows pretty fast.
Early Gear And Clear Speed
Early on, forget about trying to be unkillable. You just want things dead before they touch you. That means dumping your gold, scrap and anything tradable into weapon damage and basic offensive stats instead of heavy armour. A simple magic crossbow with a good damage roll or an iron ring with flat damage will carry you way harder than a chunky chest piece that only adds a bit of armour. If you are playing Druid, lean on Wolf form as much as you can; the leap feels a bit like a built‑in movement skill and pack clearer in one, so you are always jumping from one screen to the next instead of walking. Do not ignore Artificer’s Orbs either. Now that you can salvage shards from them, using them on long‑term gear like belts or amulets early gives you more value later when you start caring about proper crafting.
Key Campaign Power Spikes
Across the acts there are a few things you really cannot afford to skip, even if you are trying to rush. In Act 1, make sure you go to Clearfell and kill Beira. That permanent 10% Cold Resistance looks small on paper, but it makes later bosses and random cold hits a lot less scary. In Act 2, head for the Valley of Titans as soon as you reasonably can, because the charm slot reward is a big jump in power and it works for every build. While you are moving through each area, get into the habit of hunting down blue magic packs. They take slightly more time to kill than white mobs, but the experience and loot are way better, so they are basically the backbone of quick levelling. By Act 4 you want to keep an eye out for Omniphobia; finishing that up for extra weapon set points lets you swap setups on the fly and makes experimenting with skills a lot easier.
First Atlas Steps And Early Currency
Once the campaign is done and you hit maps, the first few Atlas points matter more than they look. If you are not sure where to start, speccing into Essences or Ultimatums is a pretty safe bet because both throw good crafting bases and raw currency at you without needing a fancy build. That is usually enough to get your gear to a point where bosses stop feeling like brick walls. If you still find yourself stuck, low on links, or just bored of waiting for upgrades to drop, plenty of players pick up a bit of extra currency from places like PoE 2 Items cheap to slam strong crafts earlier than they otherwise could, then rush to unlock their hideout and set up tablets so mapping and upgrading gear can start snowballing instead of feeling like a grind.