My Honest Take on Diablo 4 After 200+ Hours

shuangbai tony avatar   
shuangbai tony
My Honest Take on Diablo 4 After 200+ Hours

After well over 200 hours in Diablo 4, I feel like I’ve seen just about everything the game has to offer—the beautiful worldbuilding, the intense boss fights, the constant sense of progression, and yes, the overwhelming waves of loot that threaten to bury me alive every time I step into a dungeon.

Playing Diablo 4 has become part of my weekly routine. I jump in, pick a class I’m optimizing that season, and start my usual rhythm: slay demons, collect drops, dismantle the junk, compare the maybe-good items, tweak my build, repeat. It’s fun enough to keep me playing, but exhausting enough to make me wish Blizzard would tweak one very specific thing: the loot system diablo 4 gear.

Let me be blunt. Diablo 4 gives you far too much useless gear. And not in a “oh, it’s a grindy ARPG, that’s normal” sort of way. It’s more like someone emptied a warehouse of identical shoes on your front lawn and told you one pair in there fits perfectly. Technically exciting, mostly annoying.

Each item that drops might have something worth checking, and that “maybe” is what keeps me scanning things I know won’t be good. The affixes are so specific and the rolls so varied that I’ve spent entire sessions comparing near-identical gear instead of pushing content.

This is why I’m always talking about loot filters. They’re the missing puzzle piece that would bring the whole experience together.

Imagine being able to let the game know exactly what your build needs:

Only show me weapons with the affixes I care about.

Highlight items that meet my minimum stat thresholds.

Hide everything that is clearly inferior.

That alone would save hours of wasted time and prevent burnout, especially deep into a season when players like me are chasing perfect permutations. It wouldn’t make the game easier; it would simply make it smoother.

To be fair, Diablo 4 has made major improvements with each update and expansion. Vessel of Hatred is a fantastic step forward. Seasonal mechanics have become more interesting. Build diversity is better than it was at launch. Blizzard clearly listens—but this is one area where they need to take inspiration from other giants in the genre cheap Diablo 4 Items.

If loot is going to be the core of the experience, it needs to feel rewarding rather than burdensome. Right now, half of my playtime feels like spring cleaning.

But here’s the thing: despite all the clutter and despite all my criticism, I still love this game. It’s the kind of ARPG that pulls you in, frustrates you, then rewards you just when you’re thinking of taking a break. And if Blizzard ever introduces proper loot filtering, Diablo 4 might finally reach the level of long-term greatness I know it’s capable of.

Until then, I’ll keep grinding, keep comparing, and keep hoping for that one patch note that changes everything.

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